FFXIV Tournaments Competition

This thread is an idea from me, to add content to the PvP scene in FFXIV Gil.

A long time ago, some time ago actually, I played an MMO. Can’t mention the name here but that MMO, to me, has an almost perfect balance between PvE and PvP.

They would hold a tournament, Colosseum or Arena, in a certain periods of time. Colosseum would be held 4 times per day, while Arena 8 times per day. Both of them keeps interchanging with each other.

I wasn’t very good at PvP, still isn’t. But what attracted me to PvP in that game was the idea of “Power Rank.” Each person would hold a power rank, so similar power ranks (or +-1) would be grouped together, teleported to an arena, gets locked in for a duration of 5 to 10 minues and try to kill each other. If you win, you would sit there until the timer runs out and then be paired with other winners of your power level and the fight continues. The duration of the whole event goes from 30 to 45 minutes, depending on how long the players fight (if you win early, you can go out early. If the timer runs out, a point system would determine the winner.)

The difference between Colosseum and Arena was that Colosseum will synced your team down to a certain level, and then it all depends on your skill and strategy. My favourite kind of PvP. Arena takes your gear into account though but generates less reward (because of gear differences in players).

While FFXIV is a much faster MMO Game than that game, I think this type of system would be good to be implemented. It could be team based, or solo, depends on SE’s team. But what I would like to see is the timing implementation of PvP events, and Power Rank. Each day, a certain kind of PvP event would occur, players can sign up and at the end of the duration, they will commence the event. Each event wouldn’t take that much time, so even casuals can sign up and have fun for the heck of it. Power ranks determine which Rank you are, and how “pro” you are in the scene but you are also fighting against players who are as “pro” as you are.

What gets me away from the current PvP scene is not the gear, not the queue times, not the battle system but the lack of progression. Even if you are uber powered, you will still be fighting the same weak players over and over again. There is no challenge and it deters newcomers away.

Final Fantasy XIV Coil was not important story content

Coil was not important story content, just a “side thing” that wasn’t important to the ffxiv gil story. It was the reason some vocal raiders didn’t believe everyone needed to experience the story for Coil. It wasn’t anything “important” and thus, not for everyone. I knew otherwise, but this was literally the whole basis of the argument against a Story Mode Coil (I am neither for or against the idea. Please don’t debate the whole thing over again.) After the cutscene from the live letter, I feel like those vocal raiders were just lying to everyone’s face and being elitist =X.

The story for Coil didn’t really get super important or revealing until Final Coil, and even then… I wouldn’t say you learned anything super amazing until T12 (where that cutscene is from). Actually… to clarify… if you played 1.0, then T9 and the ending cutscene was definitely something you would find relevant. I knew a lot of players who started in ARR who didn’t really understand the importance of that cutscene, and were left with more questions than answers…

The story IS relevant (because, well, the whole world was reborn after Bahamut’s rampage…), but the main scenario never really focused on that. The fact that the opening video (and introduction to the game) left the viewer wondering what happened… is why some people who haven’t done Coil will be upset that they never saw it.

I personally felt like they would eventually nerf mechanics and add echo before releasing Heavensward (just to allow people to finish the story), but releasing this video sort of shows me otherwise… Maybe they want to preserve the difficulty. After all, mechanics in T5 and T9 were never altered — just more ‘forgiving’ because you were given echo. Many people are still at the T5 and T9 wall, even now.

As a person who enjoys raiding, I’ve always empathized with the players who don’t have the time or skill to do Coil… because they want to know the resolution to the opening sequence of the game, but they need to be carried or pay for it (ugh) to get the win. I’ve always been a supporter of ‘easier’ storymode versions (with no gear or less gear) to let people know the FFXIV Account story. I think they’re going in a good direction with Alexander’s two modes.